![]() ![]() ![]() Most moves are self-explanatory, others have a brief explanation that is serviceable, others don’t do a good enough job of explaining things, but worst of all some aren’t listed at all. What isn’t so satisfying, however, is the explanations of these moves in-game, or more specifically the lack of them. Many of the moves on show are rather simple attacks but some have deeper mechanics at play, all of which are well executed and satisfying to master. There’s definitely been some serious consideration to have characters represent their source media, a personal highlight of ours being Ren & Stimpy throwing Log from Blammo!, but many other moves of each fighter feel like they were developed simply because they had slots to fill. For example Aang from the excellent Avatar: The Last Airbender features moves only suitable for close-quarters, which feels distinctly odd given his favoured fighting techniques in his own media. The movesets on offer aren't as varied or original as we’d like, however. Ultimate (damn it again).Īll the moves are easy to perform, and each character’s moveset is unique to them. 18 moves may sound like a lot at first, but a lot of these are often semi-duplicates that change slightly because they’re performed in the air instead of on the ground, and if 18 seems like a lot then don’t look into a certain Hero in a certain Super Smash Bros. Each of the 20 fighters have roughly 18 moves they can perform as well as a rudimentary grab, block, and jumping mechanics. If you didn’t know, Nickelodeon All-Star Brawl is classified as a ‘platform fighter’, a genre that has you dealing damage to your opponents in order to make them easier to knock into death planes on all four sides of the screen, popularised by the Super Smash Bros. Big names from Nickelodeon, a competent developer, it all looks promising on the face of it - but is it worthwhile in practice? Nickelodeon All-Star Brawl tries to buck that trend by getting the developers of Slap City to make it, a game held as one of the few contenders to Super Smash Bros., and we promise that’s the last time we’ll mention that series. There are notable exceptions of course, but for every Goldeneye 007 or SpongeBob Squarepants: Battle for Bikini Bottom there’s fistloads of the likes of M&Ms Kart Racing, Superman 64, and the Wii version of Iron Man. Licensed games have a history of being largely a bit pants.
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