In this guide, you will be introduced to its attacks, its weaknesses, and the novice and expert materials it can bring back to forge weapons and armour. The move is easy to dodge, but attacking Khezu will be quite a hassle. Khezu - Monster Hunter Rise (Materials, Weaknesses and Strategies) The Khezu of Monster Hunter Rise is a beastly room that is more ugly than dangerous, but it could give you a shock. It will shoots balls of electricity to paralyze hunters. This is a nightmare for melee users but is a great vulnerability against ranged weapons.Ĭeiling Latch Ceiling Latch Attack InformationĬeiling Latch: Khezu can latch on the ceiling to perform an evasive maneuver. It's extremely slow so it'll be fairly easy to dodge but make sure to bring lightning-resistant gear to be safe.Įlectric Discharge Electric Discharge Attack InformationĮlectric Discharge: Khezu can cover itself in lightning which will shock all enemies close to the Khezu. Ranged users need to be careful with this attack as its damage is high and the range can be surprising.Įlectric Breath Electric Breath Attack InformationĮlectric Breath: Khezu uses a slow electric breath in a 180-degree arc. Neck Swing Attack: Khezu can unleash a long-ranged swing attack. Neck Swing Attack Neck Swing Attack Information Jumps up and slams its whole body to the ground Khezu will jump up and latch on the ceiling then shoot balls of electricity NameĮlongated neck attack that has a long rangeĮlectric attack from the mouth that rushes on the groundĪn area-of-effect charged electric attack Khezu uses the following attacks in Low and High Rank quests. Have your Palico or Palamute around to snap you out of paralysis quicker. Khezu's Attacks Can Cause Paralysisĭuring a paralyzed state the hunter won't be able to move. Bringing the Earplugs skill will help mitigate this and sustain damage. We always roll with both kinds of traps, just in case we mess up the capture.Khezu roars a lot and hunters will often find their combos and silkbind attacks suddenly interrupted by a piercing Khezu roar. Craft your traps at the Item Box and place them in your inventory. You’ll need to combine these items with a Trap Tool, which you can buy from the merchant in town. You’ll need a Thunderbug or a Net to make the trap, depending on the kind you want to build. Traps come in two forms, the Shock Trap and the Pitfall Trap. Once you’re confident the monster is in a capturable state, you’ll need two items: a trap and tranquilizer bombs. If you think you’re getting close, try stopping your attacks and watching the monster for a second. Most monsters will also try and disengage from you while they’re tired, in an attempt to sleep off their condition. If you miss either of these warnings, the monster will also start to breathe heavily - denoted by water lines coming from its mouth - and start to limp. Your Palico should also tell you - translated on the right of your screen - that the monster is weak and ready for capture. This denotes that they’re tired, and they won’t be able to fight back against capture. The easiest is the blue icon that appears around their portrait on the map or in the upper right of your screen. There are a few indicators that your monster is ready for capture. Make it vulnerableįirst, you need to get the monster into a state where it’s vulnerable to capture. You’ll get a Village quest that teaches you how to capture monsters early in the game, but it’s always good to get a refresher. How do I capture a monster? The blue skull icon under the Khezu icon in the top right means it’s ready for capture Image: Capcom via Polygon This is a great way to guarantee success, especially if you’re on your last life toward the end of the hunt. If you have the tools and the monster is on its last leg, capturing could end your fight several minutes early. It feels like the games AI really wants to make you fail your hunt before you kill your prey. Monsters can be very dangerous toward the end of their lives. The second boon is really only useful in later hunts. Once you’ve hunted a monster for the first time, the Hunter Notes include a big breakdown of items you get via carving (killing) the monster and capturing it, so you can tell for yourself. This is great for hammer users, for example, as you can’t sever a monster tail in combat, but you can get a tail from capturing the monster. The first is loot-based, because captured monsters tend to drop rare items. Why capture a monster?Ĭapturing your monster provides two major benefits. In this Monster Hunter Rise, we’ll explain you’d want to capture a monster instead of killing it, and how to do it. But capturing can net you some rare resources and end your hunt a little early. Capturing requires a bit more finesse and planning, as you’ll need to keep some items with you to do it. In Monster Hunter Rise, you can hunt your monsters (as in kill them), or you can capture them.
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